Version 24 Released


Version 24 Patch Notes

Date Released: June 24, 2025

What's New

  • Fixed bugs and made the game run better
  • Changed how the game gets harder over time

Game Changes

New Difficulty System:

  • Clouds now show up faster. The shortest time between clouds went from 0.2 seconds to 0.1 seconds.
  • We now use a new formula to figure out when clouds appear:
    • Time between clouds = BaseDifficulty * Pow(DifficultyDecay, CurrentDifficulty)
    • BaseDifficulty = 1.0
    • DifficultyDecay = 0.99

This means the more you play, the faster clouds come in, but the change slows down over time.

Bugs We Fixed

  • Fixed a problem where clouds hit the player too early
  • Fixed an issue where clouds didn’t appear at all
  • Fixed weird cloud spawning behavior

Performance Upgrades

  • Made the cloud system run faster
  • Improved how images (sprites) are shown on screen

Behind the Scenes (For Devs)

  • Added a minimum time between cloud spawns to the settings
  • Made the GameState a static class (easier to manage)
  • Reorganized how clouds are handled in the code
  • Renamed the main game scene
  • Created a timer class that lets you set custom time intervals
  • Added a save file location to the game settings
  • Wrote new methods to check if numbers are positive or negative
  • Added a default difficulty setting
  • Fixed several bugs that caused crashes (NullReference and ArgumentNull errors)

Supporter Bonus

  • Tip $1.25 or more on Itch.io to get older game versions
  • You’ll get versions v21 through v23

Thanks for Playing! If you find bugs or have feedback, message me on Discord: @bunnyrotting

Files

Latest (v.24.0) 33 MB
1 day ago
Legacy (v.21.0) 36 MB
1 day ago

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