Supporter Version 24.3


Version 24 Patch Notes

Highlights

  • ✨ Completely reworked collision system for significantly improved accuracy and consistency. This overhaul ensures smoother gameplay and eliminates edge-case bugs that previously affected movement and interactions.

Fixes

  • 🔁 Music now loops properly, providing a seamless audio experience throughout gameplay without abrupt stops.
  • ☁️ Fixed cloud collision issues, allowing players to interact with cloud elements as intended without unexpected clipping or pass-throughs.
  • 🛠️ Resolved a bug where the game would break if not started from the main menu, improving stability and ensuring all systems initialize correctly.

Optimizations

  • 🧹 Removed unused assets to reduce build size and improve load times.
  • 🗂️ Reorganized asset structure for better maintainability and faster navigation during development.
  • 🧪 Installed new packages to assist with debugging, enhancing internal tools and streamlining the testing process.
  • 🚀 Improved performance of CloudEntityManager, reducing CPU usage and increasing responsiveness during gameplay involving dynamic cloud entities.

Graphics

  • 🖼️ Reverted to pixel snapping for rendering (previously used render texture method), which enhances clarity and maintains a crisp visual aesthetic suited to the game’s style.
  • 🌑 Added UI shadows to enhance visual depth and readability, making text and interface elements more distinguishable during play.

Development

  • 🧷 Refactored CloudEntityManager to expose configurable values in the Inspector. This makes tuning and experimentation much easier during iteration and balances cloud behavior without diving into code each time.

Thank you for supporting development!

Files

Supporter (v.24.3) 36 MB
14 hours ago

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